It seems that when I use the “collision” event listener, the event handler works fine and reacts to the “began” event.
But when I make the object the listener is attached to false for isBodyActive…once the isBodyActive is returned to true…the “began” event phase does not fire from the listener. Only the “ended” phase is fired…which breaks most collision events.
I am using a “static” physics body in this case. [import]uid: 9492 topic_id: 23080 reply_id: 323080[/import]