[Resolved] Loss of event.phase = "began" in collision events

It seems that when I use the “collision” event listener, the event handler works fine and reacts to the “began” event.

But when I make the object the listener is attached to false for isBodyActive…once the isBodyActive is returned to true…the “began” event phase does not fire from the listener. Only the “ended” phase is fired…which breaks most collision events.

I am using a “static” physics body in this case. [import]uid: 9492 topic_id: 23080 reply_id: 323080[/import]

Hey synthesis, can you file a bug report with code to reproduce, please? :slight_smile: [import]uid: 52491 topic_id: 23080 reply_id: 92339[/import]

Actually…this might not be a bug. It seems that I had a switch misfiring a millisecond or 2 early which caused the begin event to fire quietly (and prematurely) upon the reset of the active body.

I think I got my issue resolved.
Thanks for checking on the post Peach.

PS:
Bug reports are for subscribers only (which seems dumb to me since anyone should be able to report a bug IMHO) and our subscription is on my business partners login account…not mine. [import]uid: 9492 topic_id: 23080 reply_id: 92348[/import]

Is this form also blocked? http://developer.anscamobile.com/forms/support

I swear I’ve seen bug reports from trial users before - maybe am mistaken. (I don’t know as much about that side of things.)

Glad to hear you got it resolved :slight_smile: [import]uid: 52491 topic_id: 23080 reply_id: 92509[/import]