If I dont remove an objects event listener manually when I change scenes, will this cause a memory leak? I have spent ages trying to find a leak in my game, and cannot find it. I used profiler, and it said that all items were being deleted when I changed scenes. Any suggestions?
Also, is it possible to delete all global variables, so if I were unable to find the leak I could remove all variable during a screen change? [import]uid: 116264 topic_id: 26553 reply_id: 326553[/import]
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