I have a plain text file created in Apple TextEdit (it’s plain text, not RTF) that I have uploaded to my game server. I can hit it with the URL and view it’s plain textness in my web browser. It’s downloading just fine.
In the simulator and on iOS devices, it’s successfully downloads to the system.CachesDirectory and I can open it, read it in one line at time, parse each line and shove it into my table and life is good. But on Android (both a Google Nexus 7 and my Kindle Fire) I get total garbage, like this:
[code]
I/Corona (14078): ***downloading card text file
I/Corona (14078): d?n?
I/Corona (14078): t[1] d?n?
I/Corona (14078): Z?m^???u??{fHI3*px!!!EQ?>?0???|z???)???u???oi??|
???3?ypgkJ?Ò?
I/Corona (14078): t[1] Z?m^???u??{fHI3*px!!!EQ?>?0???
I/Corona (14078): t[2] z???)???u???oi??
I/Corona (14078): t[3]
???3?ypgkJ?Ò?
I/Corona (14078): #cards 1
I/Corona (14078): Cards Z?m^???u??{fHI3*px!!!EQ?>?0??? z???)???u???oi??
???3?ypgkJ?Ò?
I/Corona (14078): ?jt??>/??+tk?-?a??(? ?A??s?(@?? [import]uid: 19626 topic_id: 32391 reply_id: 332391[/import]