Hi,
Not sure if I’m doing this right or the best way…
I have an object layer where I have set properties to allow physics collisions on the objects. The problem is when I set my map to focus on the player the tile layer scrolls as the player moves but the object layer must be staying still as the colisions get all out of sync with the tiles.
Another issue I seem to be having is that the player moves around at the speed I’ve set, but as soon as the map starts scrolling he appears to speed up. I thought this might be just a visual thing as the map is moving with the player but he actually ends up moving of the edge of the screen. Is the idea of map: focus meant to keep the player where he is and move the map around him (for want of a better way of putting it).
Any help/ideas appreciated.
DK. [import]uid: 37683 topic_id: 27891 reply_id: 327891[/import]