Hello
I am working on a game where a ball will roll on the ground, very simple. (Ball and ground are physics objects)
Thing is that neither the friction parameter of my ball or my ground has any effect on how the ball rolls
on it.
So I want to detect collision with the ground instead, so I can apply a LinearDamping only when the ball is on the ground. Turned out that collision is not detected when the ball is rolling on the ground, only when it bumps into the ground with force, like bouncing or falling on the ground.
That has left me wondering, how do I make my ball slow down when rolling on a ground? [import]uid: 144393 topic_id: 33618 reply_id: 333618[/import]