Hey guys, so I am having a problem with physics and scrolling scenes… I have a custom, static, physics object that serves for the ‘ground’ of the scene… When I move the scene.x like scene.x+10 or something everything moves, but my character kind of clips the physics. It is all fine until the ‘camera’ moves… I turned on hybrid to see of the physics object was appearing to move, and it was… I also made sure my ground object was added to the group too… The only think I can this is that the view group is global, so that I can work with it from different modules, and not have to pass it around… Has anyone else had this problem? Does anyone have a workaround or solution?
Here is an image of my problem, the green above it the edge of what is supposed to be the physics object… (The red rectangle is the player… hehe… My artist is being slow…)

Thanks so much!
-Jake [import]uid: 144504 topic_id: 28578 reply_id: 328578[/import]
[import]uid: 52491 topic_id: 28578 reply_id: 115893[/import]