[Resolved] Physics slow on Xperia Play... Any particular reason?

I am a pro developer using build 783 (using my personal account in the forum, I forgot my boss account password)

I made a very simple physics app, it is a balance scale, it is made of a horizontal rectangle as bar with a vertical rectangle hanging from it (it is the same object) and another rectangle as counterweight, two plates made of three rectangles at each side.

The objects added to the scale is 4 differently sized circles.

The circles have circle vectors attached to them.
On the simulator and on Sansung Galaxy S2 it runs blazing fast.

On Xperia Play it ran VERY, VERY, VERY slow with only 6 circles on the screen (3 on each side of the scale).

Anyone has any clue on why? And how I fix it? And what other devices might have issues like this? [import]uid: 138716 topic_id: 25520 reply_id: 325520[/import]

Oh, noone replied and the post ended on second page :frowning: [import]uid: 138716 topic_id: 25520 reply_id: 103276[/import]

Hey there,

Different devices have different “guts” so they perform differently, I’m unsure on Xperia play specs but if it is less powerful than the Galaxy SII that would account for some difference. [import]uid: 52491 topic_id: 25520 reply_id: 103498[/import]

Hey! I found the reason, it was not the physics (I mean, it still runs at 25 fps instead of 30 and runs a little strange)

It was the vector graphics… As soon as I removed vector circles, it worked fine. [import]uid: 138716 topic_id: 25520 reply_id: 103510[/import]

Did you happen to check memory use before/after? Am just curious how much of an impact that made.

If not, no worries, purely asking OOI.

Marking as resolved :slight_smile: [import]uid: 52491 topic_id: 25520 reply_id: 103669[/import]