Hello everyone
If I have two objects that are overlapping each other, each with it’s own touch eventlistener, is there any way I can prevent the event from the second object of happening after the first one was triggered?
I tried using a simple boolean, but as my first object is a button from UI library, it won’t trigger any events upon releasing the mouse outside of its bounds.
Maybe there’s a function that stops an event propagation…
Thanks!!!
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