Hi all
In my game the player drags his character left and right across the screen - constrained to the x axis. The problem I am having is that if the player moves his finger too fast the character gets left behind.
The way I am doing it is to check the ‘moved’ phase of a touch event and move the character.x to the touch x co-ord. Is there a better way of doing this (I’m assuming there must be!).
Many thanks
Chris [import]uid: 7841 topic_id: 32910 reply_id: 332910[/import]
