Hello all
I was working with the storyboard , and I faced a problem which is … the credits.lua file doesn’t work.
this is my codes :
main.lua
[code]display.setStatusBar( display.HiddenStatusBar )
local storyboard = require “storyboard”
storyboard.gotoScene( “menu” , “fade” , 400)[/code]
menu.lua
[code]local storyboard = require (“storyboard”)
local scene = storyboard.newScene()
_H = display.contentHeight;
_W = display.contentWidth;
local function playBtnTouch(self , event)
if(event.phase == “ended”)then
storyboard.gotoScene(“game” , “slideLeft” , 500 )
return true
end
end
local function creditsBtnTouch (self , event)
if(event.phase == “ended”)then
storyboard.getScene(“credits” , “slideRight” , 500)
return true
end
end
function scene:createScene(event)
local screenGroup = self.view
local mbg = display.newImageRect(“images/menuBG.png” , _W , _H);
mbg:setReferencePoint(display.CenterReferencePoint);
mbg.x = _W/2; mbg.y = _H/2;
local playBtn = display.newImageRect(“images/play-btn.png” , 120 , 70);
playBtn:setReferencePoint(display.CenterReferencePoint);
playBtn.x = _W/2; playBtn.y = _H/2 + playBtn.height;
playBtn.touch = playBtnTouch
local creditsBtn = display.newImageRect(“images/credits-btn.png” , 120 , 70);
creditsBtn:setReferencePoint(display.CenterReferencePoint);
creditsBtn.x = _W/2; creditsBtn.y = _H/2 + playBtn.height + creditsBtn.height;
creditsBtn.touch = creditsBtnTouch
local title = display.newText(“Main menu!”,0,0, native.systemFont , 55);
title:setReferencePoint(display.CenterReferencePoint);
title.x = _W/2; title.y = title.height;
screenGroup:insert(mbg);
screenGroup:insert(title);
screenGroup:insert(playBtn);
screenGroup:insert(creditsBtn);
playBtn:addEventListener( “touch”, playBtn )
creditsBtn:addEventListener(“touch” , creditsBtn)
end
function scene:enterScene(event)
storyboard.purgeScene(“game”)
storyboard.purgeScene(“credits”)
end
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene” , scene)
return scene[/code]
game.lua
[code]local storyboard = require (“storyboard”)
local scene = storyboard.newScene()
_H = display.contentHeight;
_W = display.contentWidth;
local function backToMenu(self , event)
if (event.phase == “ended”)then
storyboard.gotoScene(“menu” , “slideRight” , 500)
return true
end
end
function scene:createScene(event)
local screenGroup = self.view
local gbg = display.newImageRect(“images/gameBG.png” , _W , _H);
gbg:setReferencePoint(display.CenterReferencePoint);
gbg.x = _W/2; gbg.y = _H/2;
local backBtn = display.newImageRect(“images/back.png” , 120 , 70);
backBtn:setReferencePoint(display.CenterReferencePoint);
backBtn.x = _W/2; backBtn.y = _H/2 + backBtn.height;
backBtn.touch = backToMenu
local title = display.newText(“The game!”,0,0, native.systemFont , 55);
title:setReferencePoint(display.CenterReferencePoint);
title.x = _W/2; title.y = title.height;
screenGroup:insert(gbg);
screenGroup:insert(backBtn);
screenGroup:insert(title);
backBtn:addEventListener(“touch” , backBtn);
end
function scene:enterScene(event)
storyboard.purgeScene(“menu”)
end
scene:addEventListener(“createScene” , scene);
scene:addEventListener( “enterScene” , scene);
return scene[/code]
credits.lua
[code]local storyboard = require (“storyboard”)
local scene = storyboard.newScene()
_H = display.contentHeight;
_W = display.contentWidth;
local function backToMenu(self , event)
if event.phase == “ended” then
storyboard.gotoScene(“menu” , “slideLeft” , 500)
return true
end
end
function scene:createScene(event)
local screenGroup = self.view
local cbg = display.newImageRect(“images/creditsBG.png” , _W , _H);
cbg:setReferencePoint(display.CenterReferencePoint);
cbg.x = _W/2; cbg.y = _H/2;
local backBtn = display.newImageRect(“images/back.png” , 120 ,70);
backBtn:setReferencePoint(display.CenterReferencePoint);
backBtn.x = _W/2; backBtn.y = _H/2 + backBtn.height;
backBtn.touch = backToMenu
local title = display.newText(“The credits!” , 0,0, native.systemFont , 55);
title:setReferencePoint(display.CenterReferencePoint);
title.x = _W/2; title.y = title.height;
screenGroup:insert(cbg)
screenGroup:insert(backBtn)
screenGroup:insert(title)
backBtn:addEventListener(“touch” , backBtn);
end
function scene:enterScene(event)
storyboard.purgeScene(“menu”)
end
scene:addEventListener(“createScene” , scene);
scene:addEventListener( “enterScene” , scene);
return scene[/code]
[import]uid: 133838 topic_id: 24475 reply_id: 324475[/import]
