So I have a part of my app where the credits roll. I had this working (thanks to some help from people in the forum) previously.
Since I have since added a 2-player mode where two players can play together head-to-head on the iPad, I want the credits to work for both players as well.
I have it all working, except that when you leave the credits in the middle of them playing and return to the main menu, then come back to the credits, the credits positioning is off in 2-player (competitive play) mode. In addition to the credits starting over, the credits that did not roll when the user exited to the menu start playing as well.
Here is the code:
[lua]function displayCredits()
if inMenu == true then
timer.cancel( menuTimer )
audio.stop( playSndTheme )
audio.stop( playSndMenuProd )
audio.stop( playSndMenuBackground )
audio.dispose( sndTheme )
audio.dispose( sndMenuProd )
audio.dispose( sndMenuBackground )
sndTheme = nil
sndMenuProd = nil
sndMenuBackground = nil
menuGroup:removeSelf()
menuPanelGroup:removeSelf()
menuGroup = nil
menuPanelGroup = nil
inMenu = false
end
local function backToMenu()
if competitivePlay == false then
transition.cancel( creditsGroupTransition )
else
if transitionH1P1 then
transition.cancel( transitionH1P1 )
end
if transitionH2P1 then
transition.cancel( transitionH2P1 )
end
if transitionH3P1 then
transition.cancel( transitionH3P1 )
end
if transitionH4P1 then
transition.cancel( transitionH4P1 )
end
if transitionH5P1 then
transition.cancel( transitionH5P1 )
end
if transitionH1P2 then
transition.cancel( transitionH1P2 )
end
if transitionH2P2 then
transition.cancel( transitionH2P2 )
end
if transitionH3P2 then
transition.cancel( transitionH3P2 )
end
if transitionH4P2 then
transition.cancel( transitionH4P2 )
end
if transitionH5P2 then
transition.cancel( transitionH5P2 )
end
if transitionT1P1 then
transition.cancel( transitionT1P1 )
end
if transitionT2P1 then
transition.cancel( transitionT2P1 )
end
if transitionT3P1 then
transition.cancel( transitionT3P1 )
end
if transitionT4P1 then
transition.cancel( transitionT4P1 )
end
if transitionT5P1 then
transition.cancel( transitionT5P1 )
end
if ttransitionT1P2 then
transition.cancel( transitionT1P2 )
end
if transitionT2P2 then
transition.cancel( transitionT2P2 )
end
if transitionT3P2 then
transition.cancel( transitionT3P2 )
end
if transitionT4P2 then
transition.cancel( transitionT4P2 )
end
if transitionT5P2 then
transition.cancel( transitionT5P2 )
end
if transitionN1P1 then
transition.cancel( transitionN1P1 )
end
if transitionN1P2 then
transition.cancel( transitionN1P2 )
end
if transitionN2P1 then
transition.cancel( transitionN2P1 )
end
if transitionN2P2 then
transition.cancel( transitionN2P2 )
end
end
audio.stop( playSndCredits )
audio.dispose( sndCredits )
sndCredits = nil
if competitivePlay == false then
creditsGroupPlayer1:removeSelf()
creditsExtraGroup:removeSelf()
creditsGroupPlayer1 = nil
creditsExtraGroup = nil
else
creditsGroupPlayers:removeSelf()
creditsExtraGroup:removeSelf()
creditsGroupPlayers = nil
creditsExtraGroup = nil
end
displayMenu()
end
competitivePlay = true
if competitivePlay == false then
blockBackgroundPlayer1 = display.newImageRect( “Assets/Images/black.png”, display.contentWidth, 350 )
blockBackgroundPlayer1:setReferencePoint( display.TopLeftReferencePoint )
blockBackgroundPlayer1.x = 0
blockBackgroundPlayer1.y = 0
blockBackgroundPlayer1:setFillColor( 0, 0, 0 )
blockLogoPlayer1 = display.newImageRect( “Assets/Images/program_logo.png”, 520, 394 )
blockLogoPlayer1:setReferencePoint( display.TopCenterReferencePoint )
blockLogoPlayer1.x = display.contentWidth/2
blockLogoPlayer1.y = 15
blockLogoPlayer1:scale( 0.8, 0.8 )
blockButtonPlayer1 = display.newRect( 0, 940, display.contentWidth, 84 )
blockButtonPlayer1:setFillColor( 0, 0, 0 )
creditsHeader1Player1 = display.newText( “game concept and design”, 0, 0, “Clean-Bold”, 30 )
creditsHeader1Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText1Player1 = display.newText( “XXX”, 0, 40, “Clean-Regular”, 30 )
creditsText1Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader2Player1 = display.newText( “game programming and content”, 0, 110, “Clean-Bold”, 30 )
creditsHeader2Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText2Player1 = display.newText( “XXX”, 0, 150, “Clean-Regular”, 30 )
creditsText2Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader3Player1 = display.newText( “logo design”, 0, 220, “Clean-Bold”, 30 )
creditsHeader3Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText3Player1 = display.newText( “XXX”, 0, 260, “Clean-Regular”, 30 )
creditsText3Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader4Player1 = display.newText( “music”, 0, 330, “Clean-Bold”, 30 )
creditsHeader4Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText4Player1 = display.newText( “XXX”, 0, 370, “Clean-Regular”, 30 )
creditsText4Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader5Player1 = display.newText( “sound effects”, 0, 440, “Clean-Bold”, 30 )
creditsHeader5Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText5Player1 = display.newText( “XXX”, 0, 480, “Clean-Regular”, 30 )
creditsText5Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsNotice1Player1 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 84, 550, 600, 0, “Clean-Regular”, 26 )
creditsNotice1Player1:setReferencePoint( display.TopLeftReferencePoint )
creditsNotice2Player1 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 84, 680, 600, 0, “Clean-Regular”, 26 )
creditsNotice2Player1:setReferencePoint( display.TopLeftReferencePoint )
buttonBackMenuPlayer1 = ui.newButton{
defaultSrc = “Assets/Images/button_ui.png”,
defaultX = 200,
defaultY = 40,
overSrc = “Assets/Images/button_ui.png”,
overX = 200,
overY = 40,
onRelease = backToMenu,
id = “buttonBackMenuPlayer1”,
text = “Main Menu”,
font = “Clean-Bold”,
size = 16,
offset = 2,
emboss = false
}
buttonBackMenuPlayer1.x = display.contentWidth/2
buttonBackMenuPlayer1.y = 980
creditsGroupPlayer1 = display.newGroup()
creditsGroupPlayer1:insert(creditsHeader1Player1)
creditsGroupPlayer1:insert(creditsText1Player1)
creditsGroupPlayer1:insert(creditsHeader2Player1)
creditsGroupPlayer1:insert(creditsText2Player1)
creditsGroupPlayer1:insert(creditsHeader3Player1)
creditsGroupPlayer1:insert(creditsText3Player1)
creditsGroupPlayer1:insert(creditsHeader4Player1)
creditsGroupPlayer1:insert(creditsText4Player1)
creditsGroupPlayer1:insert(creditsHeader5Player1)
creditsGroupPlayer1:insert(creditsText5Player1)
creditsGroupPlayer1:insert(creditsNotice1Player1)
creditsGroupPlayer1:insert(creditsNotice2Player1)
creditsGroupPlayer1:setReferencePoint( display.TopLeftReferencePoint )
creditsExtraGroup = display.newGroup()
creditsExtraGroup:insert(blockBackgroundPlayer1)
creditsExtraGroup:insert(blockLogoPlayer1)
creditsExtraGroup:insert(blockButtonPlayer1)
creditsExtraGroup:insert(buttonBackMenuPlayer1)
else
blockBackgroundPlayer1 = display.newImageRect( “Assets/Images/black.png”, display.contentWidth, 180 )
blockBackgroundPlayer1:setReferencePoint( display.TopCenterReferencePoint )
blockBackgroundPlayer1.x = display.contentWidth/2
blockBackgroundPlayer1.y = 513
blockBackgroundPlayer2 = display.newImageRect( “Assets/Images/black.png”, display.contentWidth, 180 )
blockBackgroundPlayer2:setReferencePoint( display.TopCenterReferencePoint )
blockBackgroundPlayer2.x = display.contentWidth/2
blockBackgroundPlayer2.y = 512
blockLogoPlayer1 = display.newImageRect( “Assets/Images/program_logo.png”, 520, 394 )
blockLogoPlayer1:setReferencePoint( display.TopCenterReferencePoint )
blockLogoPlayer1.x = display.contentWidth/2
blockLogoPlayer1.y = 528
blockLogoPlayer1:scale( 0.4, 0.4 )
blockLogoPlayer2 = display.newImageRect( “Assets/Images/program_logo.png”, 520, 394 )
blockLogoPlayer2:setReferencePoint( display.TopCenterReferencePoint )
blockLogoPlayer2.x = display.contentWidth/2
blockLogoPlayer2.y = 497
blockLogoPlayer2:scale( 0.4, 0.4 )
blockButtonPlayer1 = display.newRect( 0, 948, display.contentWidth, 76 )
blockButtonPlayer1:setFillColor( 0, 0, 0 )
blockButtonPlayer1:setReferencePoint( display.TopCenterReferencePoint )
blockButtonPlayer2 = display.newRect( 0, 0, display.contentWidth, 76 )
blockButtonPlayer2:setFillColor( 0, 0, 0 )
blockButtonPlayer2:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader1Player1 = display.newText( “game concept and design”, 0, display.contentHeight - 76, “Clean-Bold”, 20 )
creditsHeader1Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader1Player2 = display.newText( “game concept and design”, 0, 76, “Clean-Bold”, 20 )
creditsHeader1Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsText1Player1 = display.newText( “XXX”, 0, display.contentHeight - 46, “Clean-Regular”, 20 )
creditsText1Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText1Player2 = display.newText( “XXX”, 0, 46, “Clean-Regular”, 20 )
creditsText1Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader2Player1 = display.newText( “game programming and content”, 0, display.contentHeight - 76, “Clean-Bold”, 20 )
creditsHeader2Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader2Player2 = display.newText( “game programming and content”, 0, 76, “Clean-Bold”, 20 )
creditsHeader2Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsText2Player1 = display.newText( “XXX”, 0, display.contentHeight - 46, “Clean-Regular”, 20 )
creditsText2Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText2Player2 = display.newText( “XXX”, 0, 46, “Clean-Regular”, 20 )
creditsText2Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader3Player1 = display.newText( “logo design”, 0, display.contentHeight - 76, “Clean-Bold”, 20 )
creditsHeader3Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader3Player2 = display.newText( “logo design”, 0, 76, “Clean-Bold”, 20 )
creditsHeader3Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsText3Player1 = display.newText( “XXX”, 0, display.contentHeight - 46, “Clean-Regular”, 20 )
creditsText3Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText3Player2 = display.newText( “XXX”, 0, 46, “Clean-Regular”, 20 )
creditsText3Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader4Player1 = display.newText( “music”, 0, display.contentHeight - 76, “Clean-Bold”, 20 )
creditsHeader4Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader4Player2 = display.newText( “music”, 0, 76, “Clean-Bold”, 20 )
creditsHeader4Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsText4Player1 = display.newText( “XXX”, 0, display.contentHeight - 46, “Clean-Regular”, 20 )
creditsText4Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText4Player2 = display.newText( “XXX”, 0, 46, “Clean-Regular”, 20 )
creditsText4Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader5Player1 = display.newText( “sound effects”, 0, display.contentHeight - 76, “Clean-Bold”, 20 )
creditsHeader5Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsHeader5Player2 = display.newText( “sound effects”, 0, 76, “Clean-Bold”, 20 )
creditsHeader5Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsText5Player1 = display.newText( “XXX”, 0, display.contentHeight - 46, “Clean-Regular”, 20 )
creditsText5Player1:setReferencePoint( display.TopCenterReferencePoint )
creditsText5Player2 = display.newText( “XXX”, 0, 46, “Clean-Regular”, 20 )
creditsText5Player2:setReferencePoint( display.TopCenterReferencePoint )
creditsNotice1Player1 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 84, display.contentHeight - 76, 600, 0, “Clean-Regular”, 18 )
creditsNotice1Player1:setReferencePoint( display.TopLeftReferencePoint )
creditsNotice1Player2 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 684, 76, 600, 0, “Clean-Regular”, 18 )
creditsNotice1Player2:setReferencePoint( display.TopLeftReferencePoint )
creditsNotice2Player1 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 84, display.contentHeight - 76, 600, 0, “Clean-Regular”, 18 )
creditsNotice2Player1:setReferencePoint( display.TopLeftReferencePoint )
creditsNotice2Player2 = display.newText( “XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX”, 684, 76, 600, 0, “Clean-Regular”, 18 )
creditsNotice2Player2:setReferencePoint( display.TopLeftReferencePoint )
buttonBackMenuPlayer1 = ui.newButton{
defaultSrc = “Assets/Images/button_ui.png”,
defaultX = 200,
defaultY = 40,
overSrc = “Assets/Images/button_ui.png”,
overX = 200,
overY = 40,
onRelease = backToMenu,
id = “buttonBackMenuPlayer1”,
text = “Main Menu”,
font = “Clean-Bold”,
size = 16,
offset = 2,
emboss = false
}
buttonBackMenuPlayer2 = ui.newButton{
defaultSrc = “Assets/Images/button_ui.png”,
defaultX = 200,
defaultY = 40,
overSrc = “Assets/Images/button_ui.png”,
overX = 200,
overY = 40,
onRelease = backToMenu,
id = “buttonBackMenuPlayer2”,
text = “Main Menu”,
font = “Clean-Bold”,
size = 16,
offset = 2,
emboss = false
}
buttonBackMenuPlayer1:setReferencePoint( display.TopCenterReferencePoint )
buttonBackMenuPlayer1.x = display.contentWidth/2
buttonBackMenuPlayer1.y = 966
buttonBackMenuPlayer2:setReferencePoint( display.TopCenterReferencePoint )
buttonBackMenuPlayer2.x = display.contentWidth/2
buttonBackMenuPlayer2.y = 58
blockBackgroundPlayer2:rotate(180)
blockLogoPlayer2:rotate(180)
buttonBackMenuPlayer2:rotate(180)
creditsHeader1Player2:rotate(180)
creditsText1Player2:rotate(180)
creditsHeader2Player2:rotate(180)
creditsText2Player2:rotate(180)
creditsHeader3Player2:rotate(180)
creditsText3Player2:rotate(180)
creditsHeader4Player2:rotate(180)
creditsText4Player2:rotate(180)
creditsHeader5Player2:rotate(180)
creditsText5Player2:rotate(180)
creditsNotice1Player2:rotate(180)
creditsNotice2Player2:rotate(180)
creditsGroupPlayers = display.newGroup()
creditsGroupPlayers:insert(creditsHeader1Player1)
creditsGroupPlayers:insert(creditsHeader1Player2)
creditsGroupPlayers:insert(creditsText1Player1)
creditsGroupPlayers:insert(creditsText1Player2)
creditsGroupPlayers:insert(creditsHeader2Player1)
creditsGroupPlayers:insert(creditsHeader2Player2)
creditsGroupPlayers:insert(creditsText2Player1)
creditsGroupPlayers:insert(creditsText2Player2)
creditsGroupPlayers:insert(creditsHeader3Player1)
creditsGroupPlayers:insert(creditsHeader3Player2)
creditsGroupPlayers:insert(creditsText3Player1)
creditsGroupPlayers:insert(creditsText3Player2)
creditsGroupPlayers:insert(creditsHeader4Player1)
creditsGroupPlayers:insert(creditsHeader4Player2)
creditsGroupPlayers:insert(creditsText4Player1)
creditsGroupPlayers:insert(creditsText4Player2)
creditsGroupPlayers:insert(creditsHeader5Player1)
creditsGroupPlayers:insert(creditsHeader5Player2)
creditsGroupPlayers:insert(creditsText5Player1)
creditsGroupPlayers:insert(creditsText5Player2)
creditsGroupPlayers:insert(creditsNotice1Player1)
creditsGroupPlayers:insert(creditsNotice1Player2)
creditsGroupPlayers:insert(creditsNotice2Player1)
creditsGroupPlayers:insert(creditsNotice2Player2)
creditsExtraGroup = display.newGroup()
creditsExtraGroup:insert(blockBackgroundPlayer1)
creditsExtraGroup:insert(blockBackgroundPlayer2)
creditsExtraGroup:insert(blockLogoPlayer1)
creditsExtraGroup:insert(blockLogoPlayer2)
creditsExtraGroup:insert(blockButtonPlayer1)
creditsExtraGroup:insert(blockButtonPlayer2)
creditsExtraGroup:insert(buttonBackMenuPlayer1)
creditsExtraGroup:insert(buttonBackMenuPlayer2)
end
local function scrollCredits()
creditsGroupPlayer1.x = 0
creditsGroupPlayer1.y = display.contentHeight
creditsHeader1Player1.x = display.contentWidth/2
creditsText1Player1.x = display.contentWidth/2
creditsHeader2Player1.x = display.contentWidth/2
creditsText2Player1.x = display.contentWidth/2
creditsHeader3Player1.x = display.contentWidth/2
creditsText3Player1.x = display.contentWidth/2
creditsHeader4Player1.x = display.contentWidth/2
creditsText4Player1.x = display.contentWidth/2
creditsHeader5Player1.x = display.contentWidth/2
creditsText5Player1.x = display.contentWidth/2
creditsGroupTransition = transition.to( creditsGroupPlayer1, { time=20000, y=-450, onComplete=scrollCredits } );
end
local function scrollCreditsPlayers()
creditsHeader1Player1.x = display.contentWidth/2
creditsHeader1Player1.y = display.contentHeight - 76
creditsText1Player1.x = display.contentWidth/2
creditsText1Player1.y = display.contentHeight - 46
creditsHeader2Player1.x = display.contentWidth/2
creditsHeader2Player1.y = display.contentHeight - 76
creditsText2Player1.x = display.contentWidth/2
creditsText2Player1.y = display.contentHeight - 46
creditsHeader3Player1.x = display.contentWidth/2
creditsHeader3Player1.y = display.contentHeight - 76
creditsText3Player1.x = display.contentWidth/2
creditsText3Player1.y = display.contentHeight - 46
creditsHeader4Player1.x = display.contentWidth/2
creditsHeader4Player1.y = display.contentHeight - 76
creditsText4Player1.x = display.contentWidth/2
creditsText4Player1.y = display.contentHeight - 46
creditsHeader5Player1.x = display.contentWidth/2
creditsHeader5Player1.y = display.contentHeight - 76
creditsText5Player1.x = display.contentWidth/2
creditsText5Player1.y = display.contentHeight - 46
creditsNotice1Player1.x = 84
creditsNotice1Player1.y = display.contentHeight - 76
creditsNotice2Player1.x = 84
creditsNotice2Player1.y = display.contentHeight - 46
creditsHeader1Player2.x = display.contentWidth/2
creditsHeader1Player2.y = 76
creditsText1Player2.x = display.contentWidth/2
creditsText1Player2.y = 46
creditsHeader2Player2.x = display.contentWidth/2
creditsHeader2Player2.y = 76
creditsText2Player2.x = display.contentWidth/2
creditsText2Player2.y = 46
creditsHeader3Player2.x = display.contentWidth/2
creditsHeader3Player2.y = 76
creditsText3Player2.x = display.contentWidth/2
creditsText3Player2.y = 46
creditsHeader4Player2.x = display.contentWidth/2
creditsHeader4Player2.y = 76
creditsText4Player2.x = display.contentWidth/2
creditsText4Player2.y = 46
creditsHeader5Player2.x = display.contentWidth/2
creditsHeader5Player2.y = 76
creditsText5Player2.x = display.contentWidth/2
creditsText5Player2.y = 46
creditsNotice1Player2.x = 684
creditsNotice1Player2.y = 76
creditsNotice2Player2.x = 684
creditsNotice2Player2.y = 46
local function scrollH1T1()
transitionH1P1 = transition.to( creditsHeader1Player1, { time=9000, y=613 } );
transitionT1P1 = transition.to( creditsText1Player1, { time=9000, y=653 } );
transitionH1P2 = transition.to( creditsHeader1Player2, { time=9000, y=412 } );
transitionT1P2 = transition.to( creditsText1Player2, { time=9000, y=372 } );
end
local function scrollH2T2()
transitionH2P1 = transition.to( creditsHeader2Player1, { time=9000, y=613 } );
transitionT2P1 = transition.to( creditsText2Player1, { time=9000, y=653 } );
transitionH2P2 = transition.to( creditsHeader2Player2, { time=9000, y=412 } );
transitionT2P2 = transition.to( creditsText2Player2, { time=9000, y=372 } );
end
local function scrollH3T3()
transitionH3P1 = transition.to( creditsHeader3Player1, { time=9000, y=613 } );
transitionT3P1 = transition.to( creditsText3Player1, { time=9000, y=653 } );
transitionH3P2 = transition.to( creditsHeader3Player2, { time=9000, y=412 } );
transitionT3P2 = transition.to( creditsText3Player2, { time=9000, y=372 } );
end
local function scrollH4T4()
transitionH4P1 = transition.to( creditsHeader4Player1, { time=9000, y=613 } );
transitionT4P1 = transition.to( creditsText4Player1, { time=9000, y=653 } );
transitionH4P2 = transition.to( creditsHeader4Player2, { time=9000, y=412 } );
transitionT4P2 = transition.to( creditsText4Player2, { time=9000, y=372 } );
end
local function scrollH5T5()
transitionH5P1 = transition.to( creditsHeader5Player1, { time=9000, y=613 } );
transitionT5P1 = transition.to( creditsText5Player1, { time=9000, y=653 } );
transitionH5P2 = transition.to( creditsHeader5Player2, { time=9000, y=412 } );
transitionT5P2 = transition.to( creditsText5Player2, { time=9000, y=372 } );
end
local function scrollN1()
transitionN1P1 = transition.to( creditsNotice1Player1, { time=9000, y=613 } );
transitionN1P2 = transition.to( creditsNotice1Player2, { time=9000, y=412 } );
end
local function scrollN2()
transitionN2P1 = transition.to( creditsNotice2Player1, { time=9000, y=653 } );
transitionN2P2 = transition.to( creditsNotice2Player2, { time=9000, y=372, onComplete=scrollCreditsPlayers } );
end
timer.performWithDelay(2000, scrollH1T1, 1)
timer.performWithDelay(4500, scrollH2T2, 1)
timer.performWithDelay(7000, scrollH3T3, 1)
timer.performWithDelay(9500, scrollH4T4, 1)
timer.performWithDelay(12000, scrollH5T5, 1)
timer.performWithDelay(14500, scrollN1, 1)
timer.performWithDelay(16000, scrollN2, 1)
end
sndCredits = audio.loadSound(“Assets/Audio/credits_loop.m4a”)
playSndCredits = audio.play( sndCredits, { loops=-1 } )
if competitivePlay == false then
scrollCredits()
else
scrollCreditsPlayers()
end
end[/lua]
For the competitive play mode, I can’t do the transition for all the text at the same time since I want them all to scroll at the same speed and stop at the same point where it is hidden behind the logo. If I group them all together, it will scroll up to the other player’s side of the screen.
I am not sure what I need to do to keep those double credits from playing. How do I reset all the credits when I exit? [import]uid: 17827 topic_id: 29647 reply_id: 329647[/import]
[import]uid: 17827 topic_id: 29647 reply_id: 118998[/import]