Hi all,
I’m converting my old code over to using the newer Sprite API and I ran into a small snag
which I hope someone can anser.
When I add a Sprite Listener to a number of animating sprites how do I determine which Sprite
caused the interrupt?
Before I used to use event.sprite.sequence but that no longer works. I also tried using self.id but that
doesn’t work either.
On a related note does the Sprite Listener now only get called when the Sprite animation starts and ends instead of on a animation step by step basis?
Thanks,
-Dennis [import]uid: 108253 topic_id: 30933 reply_id: 330933[/import]