Hi
Is there any way how to stop everything and restart the game?
When the game ends (run out of lives), I’m stopping all Runtime listeners and call the menu storyboard. Once the menu storyboard is created, storyboard.removeAll() function is called.
But the problem is, that it generates a lot of errors because the objects are removed during comparisons or functions are called to objects that doesn’t exist anymore.
Is there any way how to prevent that and “clearly” restart the game?
Hope it makes some sense
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