Hey guys,
When I call the function [code] local bannererror = display.newImageRect(“Images/Interfaces/specserror.png”,350,53)
bannererror:setReferencePoint(display.CenterReferencePoint)
bannererror.x = display.contentCenterX
bannererror.y = display.contentHeight/10.5
bannererror:scale(.9,.9)
–Begin Internal Banner Error Function–
function bannererror:tap( event )
storyboard.gotoScene(“preferences”)
end
bannererror:addEventListener( “tap”, bannererror )
–End Internal Banner Error Function–
[/code] It briefly flashes the preferences.lua scene, but then remains at its current scene. Do you know what might be causing this?
Thanks,
Alex [import]uid: 139917 topic_id: 26690 reply_id: 326690[/import]