Hi, I am almost there - just this bug left and then we are “Go” for appstore. But I keep banging my head against this one and I have no more options left to try, I desperately need some help here!
So, on my screen I have two objects that responds to “touches”. I have one navigation button, one character. If i hammer each object rapidly they work as they should. The first thing I do when an object is touched, is to remove all eventListeners for all objects, and then I creates them back with a small delay.
The problem occurs when I start hammering both the character and the navigation icon. After a couple of seconds everything starts to mess up in my game. I guessing that I am getting tons of eventListeners here and thats why the game cracks up. This is a game for children and I can guess that they love to hammer that iPad 
I have tried everything from setFocus on objects - both the target in the began event, and then setFocus to nil in the ended event, I have changed order of code, I have done everything I could possible think of.
Anyone out here that got a bulletproof idea of how I should manage to get this to work? [import]uid: 81188 topic_id: 31832 reply_id: 331832[/import]
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