[RESOLVED] Weird touch listener problem

Too much code to post, so hoping someone may know what’s going on from the description.

My “choose level” scene has a number of buttons, which I implement with images and touch listeners.   One button that takes you back to the main menu seems to have its touch area reduced (or moved) depending on how the scene is entered.   I’ve printed out the coords, width, height, and contentBounds values and they’re the same in both instances, but when I get to that scene from my game play scene, you can only invoke the listener by clicking at the very bottom of the image.

When you start the game and go to that scene, the entire image is clickable.   In both cases, all other buttons operate normally.    All scenes are purged by their ancestors and so are recreated fresh every time they’re invoked.

Really scratching my head on this one.    I create that button just like every other button in the scene.   

One million and one.   I’m stepping on that button in the game play scene with another listener that is never canceled.

Nevermind.    B)

One million and one.   I’m stepping on that button in the game play scene with another listener that is never canceled.

Nevermind.    B)