Resolving a multiplayer game

Hi all,

I have implemented the multiplayer turn based game from Corona Cloud, which seems to be working quite well.

I am just wondering is there some method to resolving a game, as this is not mentioned anywhere in the docs.

Do I have to code a solution for this myself, or does Corona have a method for it.

Thanks

Gooner87

What do you mean by “resolving the game”?

By resolving, I mean that both players have had their turns and the game has ended. I want to process the results and remove the game form the matches list.

there are calls for match.stop() and match.delete() that can be used to clean up the match.  You can also resign and remove both players.  As far as processing the results, you could call getRecentMoves() and end the game however your game needs to end it.  We don’t know enough about your game to advise on how to end it.

Ok I was thinking about doing it that way, if I call match . delete () or match.resign () does that automatically remove the match from the other users profile, or do I have to do it on both ends

What do you mean by “resolving the game”?

By resolving, I mean that both players have had their turns and the game has ended. I want to process the results and remove the game form the matches list.

there are calls for match.stop() and match.delete() that can be used to clean up the match.  You can also resign and remove both players.  As far as processing the results, you could call getRecentMoves() and end the game however your game needs to end it.  We don’t know enough about your game to advise on how to end it.

Ok I was thinking about doing it that way, if I call match . delete () or match.resign () does that automatically remove the match from the other users profile, or do I have to do it on both ends

hello! all, I am got some issue with the multiplayer from the corona cloud, is there any sample project with the corona cloud, as how to create match how to join match and how to send the notification to each other?

@uysuntray, I don’t know if you have heard but Corona have announced that they are winding up the Corona Cloud service. 

@Gooner87, seem I just got the cloud API today, and found that there a multiplayer in this corona cloud, but M trying to make a small project with the multiplayer just as send message to each other, but seem not clear where to start.

@uysuntray Corona sent this email out a couple of weeks ago:

Dear Corona Developer,

I am the COO at Corona Labs and wanted to send you a message because our records show you have used Corona Cloud at some point in the last few weeks.
I am sorry to say this, but after much tough deliberation we have changed the priority of Corona Cloud internally and will be winding it down over the next 60 days. I know this will come as a surprise and will probably be quite frustrating to you if you have done significant work on it. 

It goes without saying that we are refunding any payments you have made for Corona Cloud. But we have also thought hard about how we can reduce the impact of this change. Here is what we are doing:

  1. We are doing our best to support credible alternatives as quickly as possible. In the near future that means fully supporting Google Play game services on both iOS and Android, and other alternatives soon after that.

  2. We are also completely ok with giving you the Corona Cloud code (which runs on AWS), which means you could choose to host your own instance and actually use the same code you have today.

In case you are interested, there are 2 reasons we decided to wind down Corona Cloud:

  1. The execution on this project has not been up to our usual standards and we want to make sure that it does not take away focus from our core business (Corona SDK)

  2. The competitive dynamics have changed and there are now very significant and similar offerings from Google and others (which we plan to support with Corona).

If you have already put in significant work into Corona Cloud please email me back and we will do our best to make things right. I completely understand that you will be upset. I am also happy to answer any other questions.

Finally, we will be announcing this publicly in the next couple of days, but wanted to make sure you heard this first.

Please let me know how else we can help.

Thanks,

David

So I don’t know if it is worth you r time getting into the Corona cloud multiplayer stuff, you might be better off looking for another solution.

But if you do want to have a look at the multiplayer, here is the link

http://docs.coronalabs.com/guide/cloud/multiplayer/index.html

@Gooner87

really thk to u for this guide to me, seem Im going to look though more about this api, i just look for some small sample project related to the multiplayer only if someone already made it.
Thank you.

hello! all, I am got some issue with the multiplayer from the corona cloud, is there any sample project with the corona cloud, as how to create match how to join match and how to send the notification to each other?

@uysuntray, I don’t know if you have heard but Corona have announced that they are winding up the Corona Cloud service. 

@Gooner87, seem I just got the cloud API today, and found that there a multiplayer in this corona cloud, but M trying to make a small project with the multiplayer just as send message to each other, but seem not clear where to start.

@uysuntray Corona sent this email out a couple of weeks ago:

Dear Corona Developer,

I am the COO at Corona Labs and wanted to send you a message because our records show you have used Corona Cloud at some point in the last few weeks.
I am sorry to say this, but after much tough deliberation we have changed the priority of Corona Cloud internally and will be winding it down over the next 60 days. I know this will come as a surprise and will probably be quite frustrating to you if you have done significant work on it. 

It goes without saying that we are refunding any payments you have made for Corona Cloud. But we have also thought hard about how we can reduce the impact of this change. Here is what we are doing:

  1. We are doing our best to support credible alternatives as quickly as possible. In the near future that means fully supporting Google Play game services on both iOS and Android, and other alternatives soon after that.

  2. We are also completely ok with giving you the Corona Cloud code (which runs on AWS), which means you could choose to host your own instance and actually use the same code you have today.

In case you are interested, there are 2 reasons we decided to wind down Corona Cloud:

  1. The execution on this project has not been up to our usual standards and we want to make sure that it does not take away focus from our core business (Corona SDK)

  2. The competitive dynamics have changed and there are now very significant and similar offerings from Google and others (which we plan to support with Corona).

If you have already put in significant work into Corona Cloud please email me back and we will do our best to make things right. I completely understand that you will be upset. I am also happy to answer any other questions.

Finally, we will be announcing this publicly in the next couple of days, but wanted to make sure you heard this first.

Please let me know how else we can help.

Thanks,

David

So I don’t know if it is worth you r time getting into the Corona cloud multiplayer stuff, you might be better off looking for another solution.

But if you do want to have a look at the multiplayer, here is the link

http://docs.coronalabs.com/guide/cloud/multiplayer/index.html

@Gooner87

really thk to u for this guide to me, seem Im going to look though more about this api, i just look for some small sample project related to the multiplayer only if someone already made it.
Thank you.