Hi, I’m just creating my really first game… I’m on my way, but I need a little help… so
I’m using as a level base, something like ParallaxAndPlyer example, almost the same, with a few changes.
I’ve set a new property on a tile named “Kill” (think of a rock), so when player have a collision with this type of object, I need to respawn the player at differentes points (think this like a checkpoint)…
In this sample, player is on map (I mean, on tiled file), and simply tmx file does not have a spawn object (like tutorial 9. ControllingAPlatformerCharactersJump).
I want to know what is better for my problem… I can control sequences and sprites in lua… but i like how easy I can do this in Lime, so i just want to have a player in map with his properties. I was thinking to make some “respawnPoints”, as objects in Tiled, and make this little char get “imported” from tmx file and set spawn in thats respawnPoints… can someone help me? [import]uid: 45670 topic_id: 12679 reply_id: 312679[/import]