resume game after app exit on android

I have a small question. I am using the following code to resume game if the user hits the home button or receives a call. The code is working fine on IOS devices but I do not own an android device-do I need to do anything different for android?
[lua] iphone =
{
plist =
{

UIApplicationExitsOnSuspend = false,

}
}[/lua]
then during the game I use
[lua]function onSystemEvent( event )
if( event.type == “applicationSuspend” ) then
I open my pause menu
end
end
Runtime:addEventListener( “system”, onSystemEvent ) [/lua]
[import]uid: 39370 topic_id: 19867 reply_id: 319867[/import]

Short answer: If you have background music, you may want to manually stop and start it with Android on suspend/resume. I don’t know if it applies to the latest builds of Corona but I built that into my app because a while back there was some quirkiness on the Android device I use to test - the music would automatically resume, but it would sound awful.

Longer answer: I *highly* recommend getting your hands on an Android device … I didn’t have one either so I picked up a used Motorola Droid for a few hundred bucks at a cell phone store near where I live. I got an older phone so it’s sort of a lowest common denominator. I don’t have a data plan or anything like that for it, I just use Wifi in my house.

The reason I recommend getting one is - Once I did that I realized I needed to put in some performance improvements to cater to some of the lower end devices, and I also discovered the audio quirk. [import]uid: 32462 topic_id: 19867 reply_id: 77616[/import]

Thanks jflowers. I will def. look into purchasing an android device for testing. [import]uid: 39370 topic_id: 19867 reply_id: 78050[/import]