Retina Display iPad 3 Text Box

The text on my iPad 3 for my game is showing up as white rectangles. Here is a snippet of my code:

[lua]game = require( “beebegames” )
local newRetinaText = game.newRetinaText

function new()
local localGroup = display.newGroup()

local loadingImage

local showLoadingScreen = function()
loadingImage = newRetinaText( ‘Ramp’ ,50 )
loadingImage.x = 240; loadingImage.y = 160

local goToLevel = function()
director:changeScene( “level330” )
end

theTimer = timer.performWithDelay( 3000, goToLevel, 1 )
end

showLoadingScreen()[/lua] [import]uid: 46082 topic_id: 25800 reply_id: 325800[/import]

When you use something like beebegames.lua which uses something that scales display.newText, you end up doubling the scaling since display.newText now does that for you.

The texture memory for the text gets too large and you end up with a solid color block.

Stop using the newRetinaText call and just use display.newText and see if that fixes your problem.
[import]uid: 19626 topic_id: 25800 reply_id: 104309[/import]

Yea, I tried that before I posted my question and that works. I just thought there might be an easier way. I have a TON of levels to fix now. Thanks for your help. [import]uid: 46082 topic_id: 25800 reply_id: 104326[/import]

you could just do:

newRetinaText = display.newText

and not have to change your code. [import]uid: 19626 topic_id: 25800 reply_id: 104328[/import]

Hi!
A user of my app TinyList is getting a similar glitch. I have never encountered this glitch myself though.
Does anybody know what can be causing this problem?

Here are two screenshots:

[edit] I’m using regular display.newText [/edit]


[import]uid: 103182 topic_id: 25800 reply_id: 104770[/import]