@Dhennrich
You need to make 2 images of the same kind,
if you have an image named player.png that is 32x32px then you need to make a player@2x.png image that is 64x64px.
Then in your code, if you want to use the Retina mode, you call the image like this;
local player = display.newImageRect("player.png", 32, 32)
player:setReferencePoint(display.CenterReferencePoint)
player.x = 200
player.y = 200
Note that normally you would just call display.newImage. You must also add the @2x thingy inside the config.lua.
You can also use the @2x images for the ipad but if you don’t want to scale the backgrounds you can make images with the ipad dimensions.
So when you make your images in photoshop of what image editor you use, make the canvas 640x960 so you can see what it looks like and then when you export the images you just have to scale the saved png files by 50%… [import]uid: 34126 topic_id: 10516 reply_id: 38308[/import]