Hello,
I’ve got a question regarding retina images being displayed in the simulator. So I’ve done a couple of backgrounds in 2x the size and just normal size. I’m using this code to display the image:
local background = display.newImageRect("background.png", 480, 320)
background:setReferencePoint(display.TopLeftReferencePoint)
background.x = 0; background.y = 0;
Now when I start the game, simulating in the normal iPhone-mode, it shows the normal image nicely. But then when changing to the iPhone 4 simulator, it first quickly shows the normal image, then in a split second changes to the @2-image… Is this normal and will this also happen on the device?
Unfortunately I don’t have an iPhone 4 to test it myself…
Thanks in advance, [import]uid: 14018 topic_id: 8531 reply_id: 308531[/import]
Was a mistake in my code [import]uid: 14018 topic_id: 8531 reply_id: 30622[/import]