I want to create a retro pixel style game, using only one set of images (without the @2x and other sizes)… like for example sprites in size 64x64 and I want them to be shown bigger on the screens, so they will look like in a retro pixel style game.
Now I wonder how I can use a config.lua setting to include ALL device screen sizes and make the images work on all of them. I can figure out how to make it work on iOS but when testing on an htc or other android devices the images (some pixels) looks wrong because some pixels will be stretched or not exactly upscaled.
Does anyone have a solution on how to build retro pixel style graphics which are working on all devices (showing the same kind of resolution on each screen without stretched pixels)?
Thank you!