Revmob not appear in simulator

Hi I have this code, is of Bullet example:

-- Abstract: Bullet sample project -- -- Demonstrates "isBullet" attribute for continuous collision detection -- -- Version: 1.1 -- -- Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license -- Copyright (C) 2010 Corona Labs Inc. All Rights Reserved. -- -- Supports Graphics 2.0 --------------------------------------------------------------------------------------- local RevMob = require("revmob") local REVMOB\_IDS = { ["iPhone OS"] = “here “my secret code app id } RevMob.startSession(REVMOB\_IDS) local centerX = display.contentCenterX local centerY = display.contentCenterY local \_W = display.contentWidth local \_H = display.contentHeight local physics = require("physics") physics.start() physics.setScale( 40 ) display.setStatusBar( display.HiddenStatusBar ) -- The final "true" parameter overrides Corona's auto-scaling of large images local background = display.newImage( "bricks.png", centerX, centerY, true ) display.setDefault( "anchorX", 0.0 ) -- default to TopLeft anchor point for new objects display.setDefault( "anchorY", 0.0 ) local floor = display.newImage( "floor.png", 0, 280, true ) physics.addBody( floor, "static", { friction=0.5 } ) local stand = display.newImage( "stand.png", 170, 220 ) physics.addBody( stand, "static", { friction=0.5 } ) local cans = {} for i = 1, 7 do for j = 1, 8 do cans[i] = display.newImage( "soda\_can.png", 190 + (i\*24), 220 - (j\*40) ) physics.addBody( cans[i], { density=0.2, friction=0.1, bounce=0.5 } ) end end local bricks = {} local n = 0 local function throwBrick() n = n + 1 bricks[n] = display.newImage( "brick.png", -20, 140 - (n\*20) ) physics.addBody( bricks[n], { density=3.0, friction=0.5, bounce=0.05 } ) -- remove the "isBullet" setting below to see the brick pass through cans without colliding! bricks[n].isBullet = true bricks[n].angularVelocity = 100 bricks[n]:applyForce( 1200, 0, bricks[n].x, bricks[n].y ) end local function start() -- throw 3 bricks timer.performWithDelay( 360, throwBrick, 3 ) RevMob.showFullscreen() end -- wait 800 milliseconds, then call start function above timer.performWithDelay( 800, start )

But revmob not appear, do you know what is the error?

Thanks in advance!

Hi, I have noticed that the ads on the ios simulator do not show up for me either. Try it on testing mode by adding in

RevMob.setTestingMode(RevMob.TEST\_WITH\_ADS)

and if the test ad shows up, then the normal ads should show up on a real device, but be sure to remove or comment this out when you do your final build!!!

Hi, I have noticed that the ads on the ios simulator do not show up for me either. Try it on testing mode by adding in

RevMob.setTestingMode(RevMob.TEST\_WITH\_ADS)

and if the test ad shows up, then the normal ads should show up on a real device, but be sure to remove or comment this out when you do your final build!!!

Whoops, sorry for the double post.

Ok, work correctly but appear this:

thump_880751720140209-19.png

Not is visible 100% why?

I think the problem with it showing like that might be this code:

display.setDefault( "anchorX", 0.0 )    -- default to TopLeft anchor point for new objects display.setDefault( "anchorY", 0.0 )

Remove that and see what happens. If removing that doesn’t work, the ads should work fine in your own projects so don’t worry.

Hi, I have noticed that the ads on the ios simulator do not show up for me either. Try it on testing mode by adding in

RevMob.setTestingMode(RevMob.TEST\_WITH\_ADS)

and if the test ad shows up, then the normal ads should show up on a real device, but be sure to remove or comment this out when you do your final build!!!

Hi, I have noticed that the ads on the ios simulator do not show up for me either. Try it on testing mode by adding in

RevMob.setTestingMode(RevMob.TEST\_WITH\_ADS)

and if the test ad shows up, then the normal ads should show up on a real device, but be sure to remove or comment this out when you do your final build!!!

Whoops, sorry for the double post.

Ok, work correctly but appear this:

thump_880751720140209-19.png

Not is visible 100% why?

I think the problem with it showing like that might be this code:

display.setDefault( "anchorX", 0.0 )    -- default to TopLeft anchor point for new objects display.setDefault( "anchorY", 0.0 )

Remove that and see what happens. If removing that doesn’t work, the ads should work fine in your own projects so don’t worry.