Ok,
so I have 2 games running Revmobs fullscreen ads for about 5 months now and a 3rd game running them about 1 month.
I am sick and tired of the haphazard way installs are sometimes counted and then not counted.
I had a friend download/ install and run a game on his device through my ad on three occasions, not one install registered, only the clicks registered.
The game was downloaded on a brand new device straight from the shop.HTC one X.
The games were played fully through tutorials etc.
I know the installs didn’t register as the game serving the ads has zero installs still after 5 days.
And also before anybody asks, I am using the latest SDKs as recommended by Revmob.
So while the Revmob SDK is easy to implement, I and I’am sure many developers are missing out big time on installs.
I for one have lost heart totally and will be moving away from them once I reach another payment point to try something else.
I am sure someone from Revmob will be here to say there was an issue somewhere in the pipeline and installs will be registered later, yeah right. If they are not can you supply the device ID etc please?, yeah right again.
Just my opinion of course.