RGBA4444 and RGBA8888 have the same texture memory?

Hi,

I saved the same image as RGBA4444 and RGBA8888, but they have the same texture memory. :thinking:

In theory, RGBA4444 should have only half the memory.

I saw the 2012 article Solar all uses RGBA8888.

But in 2016 @vlads mention,
“Corona uses various texture formats depending on a platform. Not all textures are represented as RGBA8888.”

I want to know if there are other formats, or are they still in RGBA8888 format?

Thank you.

Solar2D concerts all textures when reading them to rgba8888.

1 Like

Thanks for your clarification.

So I will continue to use low-quality Png-8 instead of pursuing Png-32’s RGB4444 :heart_decoration: