Hi there,
Is anyone there can tell me that is it possible to develop the game like Rhythm Tengoku?
https://youtu.be/-MuESAW08-8
Best
Vincent
Hi there,
Is anyone there can tell me that is it possible to develop the game like Rhythm Tengoku?
https://youtu.be/-MuESAW08-8
Best
Vincent
Yes, you can do that with Corona.
Thanks for your quick reply,
Would you please give me some clue about how to avoid the time delay issue? (sample code,former posts of related topic, etc)
here is some posts I’ve covered.
https://forums.coronalabs.com/topic/16774-fastestmost-accurate-way-to-trigger-sounds-drum-sequencer/
https://forums.coronalabs.com/topic/21277-accurate-timing-for-rhythm-games/
https://forums.coronalabs.com/topic/54004-rhythm-based-game-how-to-stay-in-sync/?p=280677
As the posts above all indicated that there is no way to solve the problem of non-accurate-timing.
But I do know a rhythm-based-game which was develop by corona :
https://coronalabs.com/blog/2018/06/20/featured-madewithcorona-game-overrapid/
Best
Oh, I see. I remember reading some of those threads.
I’m wondering, if you break the loops down into small tracks and then trigger all fo the tracks to start at the same time with an onComplete listener, could you get synchronicity of the reassembled loop if not a truly stable tempo?
[lua]
audio.play( mySound, { onComplete=myFunction } )
[/lua]
There would still be a tempo drift problem but it would effectively be reset every time onComplete is called limiting the total tempo drift - perhaps to an acceptable or unnoticeable degree?
The shorter the loop the less the drift.