ROADMAP, ROADMAP, ROADMAP!!!!

Please Ansca,
Let us know what the roadmap is. I know you are working hard but the communication on this has fallen behind again.

An updated Roadmap is as important to us as the updates.

Thanks [import]uid: 8192 topic_id: 9773 reply_id: 309773[/import]

http://developer.anscamobile.com/resources/roadmap

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c [import]uid: 24 topic_id: 9773 reply_id: 41534[/import]

These 4 are especially enticing to me!

  1. Improvements to Physics API (friendlier collisions, etc.)
  2. Improved transitions: pause/resume methods (YES!)
  3. Improvements to Sprite API
  4. Exposed table of active timers

On #4, what do you mean by “exposed table”? Does this mean we can get specific information about a timer, i.e. the amount of time elapsed or remaining? Or will it just allow us to access the name/ID so we can more efficiently cancel timers when necessary?

Any chance (please please please :slight_smile: ) of getting something like “timer.pause” and timer.resume, similar to the sprite API play/pause features?

Brent Sorrentino
[import]uid: 9747 topic_id: 9773 reply_id: 41542[/import]

Why has Game Center support disappeared from the roadmap entirely? It was never implemented. This needs to be priority one.

Note: Supporting GameCenter through OpenFeint doesn’t count, although that is obviously better than nothing and I am using that for now. [import]uid: 36054 topic_id: 9773 reply_id: 43331[/import]