These 4 are especially enticing to me!
- Improvements to Physics API (friendlier collisions, etc.)
- Improved transitions: pause/resume methods (YES!)
- Improvements to Sprite API
- Exposed table of active timers
On #4, what do you mean by “exposed table”? Does this mean we can get specific information about a timer, i.e. the amount of time elapsed or remaining? Or will it just allow us to access the name/ID so we can more efficiently cancel timers when necessary?
Any chance (please please please
) of getting something like “timer.pause
” and timer.resume
, similar to the sprite API play/pause features?
Brent Sorrentino
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