Roaming Gamer Particle Editor 2 - Now FREE!

@everyone,
 
For me, today is a day of happy announcements.
 
In addition to the recent release of SSK 2 on the Corona Marketplace,
 
I am also releasing the ‘Roaming Gamer Particle Editor 2’ (aka RGPE2 ) for free to all SSK2 PRO owners.
 
Read about it here:  RGPE2 Docs
 
Get it here:  Direct Download
 
Remember, this requires SSK2 PRO to run.
 
 
step5.jpg

Folks, I submitted a couple of small bug fixes to this and released a version 2.1 (last updated today 26 DEC 2016).

Emitter request  :slight_smile:

Is a rain emitter a possibility. I messed with existing ones but couldn’t generate anything even remotely acceptable (my naivety) 

No harm in asking right.

Answer Part 1
I take it you’re asking for one of the default emitters to be a ‘rain’ emitter. 

I’ll see, but I have to admit I’m not actually a emitter expert.  Nonetheless, we’ll see.

Answer Part 2

It would help me if you and others did some research on this.

The way to do that is as follows:

  1. Find examples

Note: SSK2 users can load alternate emitter definitions with this loader: https://roaminggamer.github.io/RGDocs/pages/SSK2/libraries/pex/

  1. Link those examples here.

Then, I can look into adding them to the default library.

Cheers,

Ed

Ex: 

https://github.com/71squared/ParticleEmitterDemo-SK/tree/master/Particle%20Emitter%20Config

https://github.com/71squared/Cocos2DX-ParticleSystemOpacity/tree/master/Particle%20Systems

https://github.com/71squared/ParticleEmitterDemo-ES2-ARC/tree/master/ParticleEmitterDemo-ES2-ARC/Particle%20Emitter%20Config

Fair comment, I’ll see what I can come up with and post it here as you did with the follow up.

OK, came up with this link…

https://github.com/hughybarra/DevelopmentGit/tree/master/badGame/bin-debug/com/wbarra/imagesAndSound/particles

 

I took a look at the rain.pex file, and manually keyed in the son values to RGEP2. It looked more like a waterfall :) (Screen attached)

I’ll let you have a quick look though. Let me know if you need further information on it.

(This was the only rain.pex (or json) file I could come up with. Unity seems to have one but I believe it’s proprietary, and Cocos seems to have the particle built in).

Don’t worry if it doesn’t pan out, it isn’t meant to be a big ‘make work’ project. Hopefully this one will be closest…

Hi Ed,

I just got your Particle Editor 2 and played around with the samples.  This looks a little different than the payware version I saw on YouTube.  There’s no SAVE/SEND.   I use the Explore option,  however, the Explore -> Output option doesn’t seem to work.  It opens an empty folder in Desktop named RGPE2_out, and nothing happens.   So I tried the Export - DB Files, and it showed me 3 files in the Sandbox folder, with three files:

defaultNewEmitter.json

emitterLib.json

emitterLib.rg

I tried using all three but Corona returns an error “invalid EmitterObject” .   Did I miss anything? 

Cheers,

Santi

  1. Question: What version of Corona are you using.  2017. ???

  2. This tool is working for me on a Windows system running Corona 2017.3032.  Please follow the steps in this video and see if you have success too:

https://www.youtube.com/watch?v=EpChPBwskXM

Hi Ed,

Thanks for the prompt reply.

Sorry I forgot to include the critical stuff:

Corona:   2992

Win:  7 Ultimate

I will view this video and see if i can get my copy to work.   Will keep you posted.

Thanks!!

I’m hoping you’ll be good to go.  (Fingers crossed.)

Note: I realize I could do a better job of documenting the tools, but I’m afraid all my effort has been going into personal/client projects and SSK2 features and docs.

Cheers,

Ed

Hey!  Dang it!  Looks like the docs link above was broken.

Try this: https://roaminggamer.github.io/RGDocs/pages/RGPE2/

All good Ed!! 

I realized I was just too stupid not to notice that tiny “export” arrow next to “green eye” icon :P 

Also, I didn’t know you can double-click on the emitter name to rename it  ;)  

I think the video is more than adequate. I just didn’t find this video on youtube (instead i saw the “old, old, old… payware version” ).

I tried the docs link but i they’re broken… I think your site is under maintenance?  

Anyway, I’m good to go now!   A million thanks for this very handy tool!  Will look forward to any new cool tools you may come up with. 

Santi

Haha!  I mentioned that broken link in my reply, but you found it and typed faster before I posted mine!  :) 

Folks, I submitted a couple of small bug fixes to this and released a version 2.1 (last updated today 26 DEC 2016).

Emitter request  :slight_smile:

Is a rain emitter a possibility. I messed with existing ones but couldn’t generate anything even remotely acceptable (my naivety) 

No harm in asking right.

Answer Part 1
I take it you’re asking for one of the default emitters to be a ‘rain’ emitter. 

I’ll see, but I have to admit I’m not actually a emitter expert.  Nonetheless, we’ll see.

Answer Part 2

It would help me if you and others did some research on this.

The way to do that is as follows:

  1. Find examples

Note: SSK2 users can load alternate emitter definitions with this loader: https://roaminggamer.github.io/RGDocs/pages/SSK2/libraries/pex/

  1. Link those examples here.

Then, I can look into adding them to the default library.

Cheers,

Ed

Ex: 

https://github.com/71squared/ParticleEmitterDemo-SK/tree/master/Particle%20Emitter%20Config

https://github.com/71squared/Cocos2DX-ParticleSystemOpacity/tree/master/Particle%20Systems

https://github.com/71squared/ParticleEmitterDemo-ES2-ARC/tree/master/ParticleEmitterDemo-ES2-ARC/Particle%20Emitter%20Config

Fair comment, I’ll see what I can come up with and post it here as you did with the follow up.

OK, came up with this link…

https://github.com/hughybarra/DevelopmentGit/tree/master/badGame/bin-debug/com/wbarra/imagesAndSound/particles

 

I took a look at the rain.pex file, and manually keyed in the son values to RGEP2. It looked more like a waterfall :) (Screen attached)

I’ll let you have a quick look though. Let me know if you need further information on it.

(This was the only rain.pex (or json) file I could come up with. Unity seems to have one but I believe it’s proprietary, and Cocos seems to have the particle built in).

Don’t worry if it doesn’t pan out, it isn’t meant to be a big ‘make work’ project. Hopefully this one will be closest…