I’ve just started dev-blogging about “ROBOT-SB”, a retro game concept I’m working on, and figured I’d start with some of the “pixel-perfect” issues (config.lua settings, to filter-or-not-to-filter, perfect device coordinates, etc) that cropped up.
It’ll likely take me a few entries to cover it all, but here’s part one: http://davebollinger.org/robot-sb-dev-blog-pixel-perfect-part-1/
I’ll try to keep this topic updated as new blog entries occur.