I’m going to take a shot at a second entry. This may be too much for four hours but I’m going to give it a shot anyway. To be fair, I’ve had this idea for a while… The blitz is just a good excuse to attempt a quick prototype.
Rocketsmith takes a little from three different games I love: Galaga, Minecraft, and Bad Piggies. The idea is that you control a very rudimentary craft floating through space in the wake of some sort of intergalactic war, and there is space junk floating around everywhere. Like you would imagine the area around the Death Star after it blew up, assuming it wasn’t all consumed by the explosion. Probably lots of random metal plates and springs and turbines and wires and whatnot. So your job is to navigate through that stuff, collecting whatever you can, and then use what you collect to craft into new implements for your ship. And the choices you make about how to arrange and configure those add-ons will have a significant effect on your ability to successfully navigate various levels.
There’s a lot in there that I don’t really have any sort of feel for how to accomplish, but hopefully I can get something basic down. We’ll see!
Livestreaming my first submission, “Sequence”, was nerve wracking, but it forced me to keep going and kept me from going too deep down any rabbit holes, which in this particular situation was quite useful. So I’m going to stream this one too!