In my game I created a static body (big green rectangle) and attached several dynamic bodies to it, using Pivot and Rope joints, as seen on this screenshot:
Now if I rotate or move the static body (setting
x
, y
and rotation
properties), the Pivot joints respect the change (i.e they move with the static body) but the Rope joints do not - they seem to be unattached from the static body, see the next screenshot:The debug lines show that the Rope joins remain at fixed position and do not follow the static body they are attached to.
Is this a limitation of the Rope joint or am I doing something wrong?