I feel like I’ve had this conversation long ago, but I noticed that flip/rotate does not currently work in MTE.
Specifically, Tiled has three “secret” actions you can perform:
-
flip X ( press: “x” )
-
flip Y ( press: “y” )
-
rotate ( press: “z” )
MTE will still load your map if these tiles are present, however,
mte.lua:4505: display.newImage() given an invalid frameIndex (-64bit number)
I’m guessing this is coming out of :4411 somehow.
Anyway, just a warning to avoid those actions until it’s sorted.