Thanks, I’ve tried both approaches to setting the reference point for the group, but there seems to be some conflict with the other code I am using from the Time Animation template. Using the Time Animation code I bounce an object off the edges of the screen, but in the same way there is a conflict rotating a group with that code, there is also a conflict bouncing a group accurately. Thus, I bounce one object in the group, donkey, and use this code:
[lua]
donkTarget.x = donkey.x +30
donkTarget.y = donkey.y - 5
[/lua]
to keep their relationship stable. But using that code, which gives me accurate bounces, does not let me rotate both objects, because while the image of donkey is rotating, apparently its x and y remain the same. Does this make sense? And if so, any suggestions? [import]uid: 96383 topic_id: 16597 reply_id: 62016[/import]