What’s the formula to set a body’s rotation value so that this body will face a certain point on the screen? (In my game, I have a hunter sprite which will hunt a player, so it will look at that player.)
I’m currently dabbling around with the following, I’ve no idea if that’s in any way even close 
local angle = math.atan2(myBody.x - targetX, myBody.y - targetY)
local angleDegrees = angle \* (180 / math.pi)
myBody.rotation = math.floor(angleDegrees)
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