I have 3 physics bodies: a small circle connected to a large circle by a thin rectangle.
At some point in my program, I connect the small circle to a fourth body: a large circle set as a sensor.
When that happens, I create a pivot joint between the large sensor circle and the small circle.
Once that is complete, I want to (however unwise) rotate the large circle around the location of the joint.
Would anyone know how to do this? Obviously, I can’t just rotate the display group the three objects are in, because they are physics objects.
Any help is much appreciated.
Thanks,
Matt. [import]uid: 8271 topic_id: 6016 reply_id: 306016[/import]