Rotating groups and physics

Hello,

I am working on a game where the player had to add objects to a group, and this group has to rotate. Also the objects added to the group have to collide with other objects.

Now the problem is, it seems like whenever I rotate the group, the objects will rotate on screen, but it looks like the collision doesnt rotate with it! So when I add another object it will collide with the other objects on the position where that object was before the group was turned and NOT on the current position of that object…

I know how to place objects inside a group with contentToLocal and that works fine, but the collision seems to be wrong. Anyone know what the problem is here?

It looks like the positions of the physics from the objects do not get updated when they are rotated when they are inside a group. [import]uid: 118839 topic_id: 34657 reply_id: 334657[/import]

See my thread please. Your problem looks slimilarly:
http://developer.coronalabs.com/forum/2013/01/03/physics-body-groups-transition-bug

[import]uid: 193524 topic_id: 34657 reply_id: 137704[/import]

See my thread please. Your problem looks slimilarly:
http://developer.coronalabs.com/forum/2013/01/03/physics-body-groups-transition-bug

[import]uid: 193524 topic_id: 34657 reply_id: 137704[/import]