Hi.
When you define a rotation and a scale on a display object, solar2D always apply scale then rotation.
This is the case with properties or method
I’d like to know if there is a solution to make scale after rotation

A method to give a transformation matrix to a display object would be cool !
XeduR
2
You can play around with quadrilateral distortion by accessing a rect’s path, see:
This could probably be used to achieve what you want, at least to some extent.
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Unfortunately, a stretch is not a rotation 
But it can be done by putting object into a group.
Then rotate object and scale the group !
system
Closed
4
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