Hi guys,
for my curling game (the winter game ‘curling’) I use setGravity to 0,0. With linearDamping, I can simulate the friction in linear direction. But: how can I apply the curl effect which is stronger, the slower a object is? So, I want to apply a force in x direction, add rotation to the object and this rotation will change the y position of the object, especially if the x-velocity gets very slow. Thats the curl effect.
Currently, I can’t accomplish the red arrow.
Any ideas? Thanks.