Rotation of Object & Friction

I have a circle and a platform, i want the circle to move forward on the platform when a button is pushed, i have it working currently but i am using the “apply LinearImpluse” function to make it move forward. this is great but my circle can also jump, so when its in the air it will still move forward if the button is pushed.

i thought maybe i could just rotate my circle when the go button is pushed and the friction between the circle and platform would move it foward, i successfully was able to get it to rotate but it stays in place.

does anyone have any thoughts or im sure someone has a overall better method to how this should be done.
thanks in advance [import]uid: 19620 topic_id: 5650 reply_id: 305650[/import]

I would like to know this as well. I would think friction would work, but it does not… [import]uid: 7116 topic_id: 5650 reply_id: 20902[/import]

After lots of working on my project i did come across a better solution for anyone else that cares. there is a function called applyTorque, this is a great way to make your circle object spin in place, if you then have friction properties between your circle and floor then it will propel your circle forward [import]uid: 19620 topic_id: 5650 reply_id: 20905[/import]

Thanks a bunch! :slight_smile: [import]uid: 7116 topic_id: 5650 reply_id: 20911[/import]