So clearly one can rotate a display object using :rotate and adjust the rotation point using .xReference and .yReference.
But imagine a child on a swing - the child follows a rotational arc but his/her body is still (somewhat) upright.(Alright, not a perfect example, but…)
Basically, I’m looking for a way to lock the rotation of a displayObject’s appearance but still leave it open to translation along an arc (mathematical, not arbitrary) [import]uid: 41884 topic_id: 35491 reply_id: 335491[/import]
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