I reported a Graphics 2.0 rounded rect resizing bug on the 11th of december.
I’m relying on this feature to work, its such a basic bug (as it appears to us users) and it looks bad for Corona to ignore it.
Code sample:
[lua]-- Resize a rounded rectangle, output should be a square 50 by 50
– Instead you get rectangle 112x186
local container = display.newRoundedRect(0, 0, 90, 54, 4)
container.x, container.y = 100,200
container.width, container.height = 200, 200 – Try commenting out this line to see difference
container.width, container.height = 50,50
[/lua]
After my bug report, Tom from Corona immediately followed up by email saying that he had verified the bug. 3rd January I replied to that email asking if this was going to be fixed soon but did not get a reply.