Rounded Rect bug falling between the cracks

I reported a Graphics 2.0 rounded rect resizing bug on the 11th of december.

I’m relying on this feature to work, its such a basic bug (as it appears to us users) and it looks bad for Corona to ignore it.

Code sample:

[lua]-- Resize a rounded rectangle, output should be a square 50 by 50

– Instead you get rectangle 112x186

local container = display.newRoundedRect(0, 0, 90, 54, 4)

container.x, container.y = 100,200

container.width, container.height = 200, 200 – Try commenting out this line to see difference

container.width, container.height = 50,50 

[/lua]

After my bug report, Tom from Corona immediately followed up by email saying that he had verified the bug. 3rd January I replied to that email asking if this was going to be fixed soon but did not get a reply. 

Maybe they were too busy fixing stuff that was not broken. CodeExchange upgrade, Composer to name two.  :( 

I’ve said this before and will say it again. I have no idea how CL leadership can justify resource allocation on new features or improvements to existing yet stable features while there are so many significant issues in other parts of the SDK. This is a perfect example. Thanks for sharing.

Jon, do you have the bug report number and I’ll see what I can find out.

28847 Rtt - Graphics newRoundedRect resizing bug

Maybe?

Yep thats the one, thanks.

Seems to be bunch of bug fixing going on now so I thought I would bump this.

Maybe they were too busy fixing stuff that was not broken. CodeExchange upgrade, Composer to name two.  :( 

I’ve said this before and will say it again. I have no idea how CL leadership can justify resource allocation on new features or improvements to existing yet stable features while there are so many significant issues in other parts of the SDK. This is a perfect example. Thanks for sharing.

Jon, do you have the bug report number and I’ll see what I can find out.

28847 Rtt - Graphics newRoundedRect resizing bug

Maybe?

Yep thats the one, thanks.

Rob, any word?  Thanks :slight_smile:

also the newroundedrect, if you try to modity the width within a timer.

the implementation for example is a life bar. the new roundedrect’s width does not resize correctly.

also the newembossedtext does not fadeout using transition.to, the alpha is not working, instead of

fading the text out, it darkens the text.

Same bug with roundedRect after updated my old corona sdk (I had a version dated September 2013) to update my game

In my game, I had a roundedRect health bar that worked fine before I update.

The above code works just fine in build 2189 unless I am seriously missing something here, even tried with a timer and random w/h values every second and it produced the correct w/h result every time?

The rounded rect bug has been fixed in a recent daily build and will be in the next public build.

Rob

Seems to be bunch of bug fixing going on now so I thought I would bump this.

Rob, any word?  Thanks :slight_smile:

also the newroundedrect, if you try to modity the width within a timer.

the implementation for example is a life bar. the new roundedrect’s width does not resize correctly.

also the newembossedtext does not fadeout using transition.to, the alpha is not working, instead of

fading the text out, it darkens the text.

Same bug with roundedRect after updated my old corona sdk (I had a version dated September 2013) to update my game

In my game, I had a roundedRect health bar that worked fine before I update.

The above code works just fine in build 2189 unless I am seriously missing something here, even tried with a timer and random w/h values every second and it produced the correct w/h result every time?