Royal Heroes on steam. Keys available as well

Hey guys,

my Royal Heroes is live on steam - http://store.steampowered.com/app/439920/

it is 100% corona based game. It is fully playable with mouse OR keyboard OR joystick =)

If it possible, can you guys sent me some love and write a positive review, if you like what you see.

Here are some keys for steam, if you need more - just pm/fb/vk me:

3VY5L-55ELK-XFRD6

Z2FBK-5RAPV-RZBX0

PGYE3-QFZWM-JJHJD

LMGXZ-04PCX-TF6V5

RVELI-TTE40-DEFNL

Congrats - Code ‘LMGXZ-04PCX-TF6V5’ used.

Congrats! I took key ‘RVELI-TTE40-DEFNL’ :slight_smile:

Fantastic news! I’m taking PGYE3-QFZWM-JJHJD

Somebody else used the fourth key (apparently) and I just used the final key. Thank you!! I have never used Steam before since I don’t typically play desktop games because I have so many other options. (Besides my mobile devices I have several Nintendo systems (NES, SNES, and Wii), a Sega Genesis, and a new AppleTV with a MFI controller.) I am fascinated by what I see about this game though! I have just installed it and am looking forward to giving it a go!

Tnx guys for support!

If it possible - likes, follows and positive reviews helps a lot. If you intrested in general performance - sales/units etc - just ping me - i`ll sent you data. I dont mind that.

Here are some more codes then:

CXDQC-900RB-BK523

29MCB-3P7EZ-3EK7I

YARZM-JHI4J-I2PNI

6HF3N-ZNP9E-509K9

WJF6B-70W5A-6D9C2

PS more codes - in next message =)

Someone else took mine too.  I used CXDQC-900RB-BK523

Rob

I used WJF6B-70W5A-6D9C2.

I sure have some questions for you and I’m sending them right away :slight_smile:

sure.

I`m not sure where here are messages - to be 100% sure - fb or via steam =)

Well, I was thinking asking here would be far better for everyone. Please let me know if you don’t want to answer those in public so I can send them through Facebook. Here are my questions:

1- Have you used anything in particular from Corona Enterprise for Steam release? Like integrating any APIs that’s required etc.

2- How long did it take for you to develop the game with how many people?

3- How much more work you needed to port the game for a PC release?

4- I guess you didn’t go through the Greenlight process. If that’s the case, what did you do to get the game released on Steam?

That’s some of the stuff that I wanted to know about the process. I would be really happy if you could answer all of them.

By the way, if I don’t select any language from the main menu, the game shows me text strings like “Tutorial_Tavern” and most of the times, tutorials are not kicking in at the right time.

Ask here. I’m thinking about featuring this game any way, I could use a few quotes :slight_smile:

I didnt have a publishing account on steam. So I went via greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=523260275

You can see my final stats at attach.

Extra work to get game on win32/mac took around a few days, hard to remember actully. Mostly problem was with Mac builds - since routine is time consuming. Now it is much faster.

I did not changed much in GUI or in general in game for desctop builds. Just today added shortcuts(1-9) for spells in battle.

Extra work to get game on steam - that is a total different story. Beside greenlight, and seting up account - there are bunch of tech and account related things. In order to upload builds on steam - It have to be wrapped in steamworks. There is a 12 minutes video how to do that. Took me a few hours to set it up. A extra night to prepare cards.

Approval is fast and easy, but with each try I guess it taking longer. For me - Mac builds was failing, but i think next update i`ll finaly resolve them.

I would say win32/mac+steam took a few days. Should be more - after release I added mouse and fullscreen handlers. Realtime resize is a easy thing with corona - took a few hours to test it.

Oh, also - I had to do a simple encprtion for saves and data xml/txt files - since resources are open. But I had some expirience with that from my flash scene - few extra hours for that is ok.

Joystick/controller support is already done, since this game is playable on OUYA too.

I started developing this game two years ago.

But I do not develop one game at all time - I also teach and work on a few games at a time. So it take less then a year to make it. All code and gamedesign - is mine. For art I was hiring freelancers - that where all kickstarter money went. Music by awesome guy @rynde.

Currently I dont have any SteamAPI inside Royal Heroes. Cards are working from steam client, so no need extra coding from developers.

Looking forward to add it, once corona will support it.

In conclusion - its awesome that I can finaly publish my games for PC/Mac. But some more expirience in cross-platform and adaptive gui is needed =)

source folder looking like that:

https://dl.dropboxusercontent.com/u/11052524/tmp/sources1.png

https://dl.dropboxusercontent.com/u/11052524/tmp/sources2.png

@efgames.net I got a chance to play some of the game today and am rather impressed with the overall quality. At the same time, I am a little lost. I don’t play these types of games very often so perhaps people who are more familiar with these types of games would have an easier time. May I request (as a player) / suggest (as a fellow developer) that you introduce some basic tutorials similar to what you are already doing when the game starts. I think that simple highlighting effect you do at the beginning works very well, but personally I feel that it ends too soon. For example, it took me a while to understand that I had unlocked a 6th troop. And I am not sure how to earn more of those “cups” so I can attract more/better troops. And it’s not clear what I need to do to be successful at battles. I understand that as a player I am expected to devise my own strategies but I am not sure what the XP is used for or what to do with the spells or artifacts. All this to say that I think your graphics and feature set look really great but I feel like I am not getting the full value because I am lost and confused.

Somebody mentioned that when the language is not set correctly, they get texts like “rock_candy”. I am making that word up, I don’t recall that person’s example but I know I have seen similar things. I think perhaps there are some gaps in the language configuration.

Finally, and this is from me as a player, I was disturbed when I saw that the magic book has a Satanic symbol on it, specifically the pentagram. Is that something that you’d be willing to change?

tnx for kind words. in general - tutorials and learning curve is something that i`m working on constantly - and in this game it is my best personal attempt to do it.

not working text translations - that i partialy my bug and steam workflow - but i think i nailed it, and should be no more issue.

for pentagram - currently you can avoid it by using keyboard shortcuts for spells. but i will see what i can change for. in general - all magic is evil, and i can not cut that out of my game along with undeads and witches. it is general might&magic setting.

I have not played any of the Might & Magic games so I am rather unfamiliar with their universe. I am not sure what to say about your response about the pentagram. In the real world, such markings are generally tied to very real, very dark evil. E.g. Christa Pike and serial killer Richard Ramirez. There’s more, but I hope you understand where I am coming from. Needless to say, please let me know if/when you decide to change this element of the game. … Personally, I am a fan of Harry Potter, Lord of the Rings, and Chronicle of Narnia. All of these universes include magic but none of them attribute “all magic” to evil. Certainly some of it is considered “evil” but not all of it.

I’ve redeemed 29MCB-3P7EZ-3EK7I, all other codes from the second batch have now been used (not by me, I tried the other 4 before this one worked).  

I’ll check out the game later and leave you a review etc!

Re: the pentagram, I think this is a case of “what offends me may not offend you”. There are plenty of people in the world who would be offended by a crucifix, or a star of David, or that the player is male/female/black/white/asian etc. Someone who was a Jehovah’s Witness may be offended by the very fact there is magic in the game.

Oh, corona developer do have steam =) Who dosent nowa days =)))

Here are more keys:

RCHMA-JD6KD-JN5BX

MF3CB-P6DN5-G4TIM

HV8Q6-D87XC-CMLLD

RPHZG-33RPN-NB252

BK8L7-MLINF-8639D

For art and stuff - I`ll see what can i do. But what can i change - it is a cursor for casting magic - it have to be round, it have to have a clear center.

Im not a artist - so that mean extra expenses =) But - why not. Ill ask what they could draw.

First of all, thank you for all the answers.

I’m with jerejigga about the tutorials. I’m playing for 2+ hours for now but I figured most of the stuff all by myself and I still don’t know what some of the buttons do, craft weapons / armors (just discovered how to) and even what the bless spell does. Also, reset screen is very vague and I didn’t get it. All in all, you will probably need to put more tutorials for guys like us :slight_smile:

Last but not least, let’s bring this issue up one more time :slight_smile:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/3575423–plugin-support-to-build-for-valve-steam-store

I voted for steamAPI. that is very important.

I wish there whould be a mac build video tutorial for steamworks. I`m about to make one otherways.

About tutorials - I just patched game a few hours ago - now there is descriptions what spells do when buying new heroes, and it doubled if you will click it in barrack.