Rpg movement

Hello community, Happy Holidays to all of you)

but i have a question to anyone, who dont suffer from hangover about rpg style game logic.

I’d like to know, what’s better to use for a movement in such a game? Right now i have a looped background that moving by controller up or right.

And i need to know, is it good way to do this? Have a looped 480x320 “ground” wheres items and buildings are placed separately, or use big (1024,2048) backgrounds and loop them instead? Or any other way to make character go through the world?

im confused community and im seeking for help) Any help is appreciated ) [import]uid: 16142 topic_id: 19821 reply_id: 319821[/import]

I’d look into Lime for this - without tiling a 1024x2048 background will slaughter texture memory. (Keep in mind 2048 is too large for some devices to handle as well, should be 1024 or below.) [import]uid: 52491 topic_id: 19821 reply_id: 77223[/import]