Does anyone have any rough guidelines as far as how much memory we can expect to use with our apps?
I’m primarily interested in iOS devices but welcome Android insights as well.
Through my research online I’ve seen many people talk about the 10MB range. I presume this is for their natively built apps. I imagine that whatever we build with Corona SDK uses more memory than what I get through the simulator? I have one app prototype I’ve been developing that had a memory leak. It would crash my iPad (original version) after some time. I didn’t have memory usage displayed (will go back and do that now that I’m thinking this through) but I’m certain it was much less than 10MB.
Thanks in advance for any input you can share 
PS - this is the function I’m using to monitor my memory (from one of the Blog tutorials):
[lua]local monitorMem = function()
collectgarbage()
print( "MemUsage: " … collectgarbage(“count”) )
local textMem = system.getInfo( “textureMemoryUsed” ) / 1000000
print( "TexMem: " … textMem )
end
Runtime:addEventListener( “enterFrame”, monitorMem )[/lua] [import]uid: 105707 topic_id: 32425 reply_id: 332425[/import]