Me again!
Just trying to run a function at the exact moment Director has finished transitioning into my next scene. I tried to do this using a delay in the next scene to the same time as the transition time but this scene loads a lot of objects and takes longer then the transition time to transition into the next scene. This also varies according to device speed and simulator speed making it hard to gauge accurately.
Due to this I would like an accurate gauge of when fxEnded has been called inside Director class, or something similar to then run my function.
Hope that makes sense cheers! [import]uid: 69160 topic_id: 14146 reply_id: 314146[/import]