Running Animation from Multiple SpriteSheets on a scene

Hello,

I’m trying to do an animation in my scene and due to the high number of images, TexturePack created Three (3) Sprite Sheets. 

From the tutorial I have learned that the general method of implementation is:

local  sheetName = {   }

local  mySheet = graphics.newImageSheet( “image.png”, sheetName, Width, Height )

local sequence = {   }

local animation = display.newSprite( mySheet, sequence )

animation.x

animation.y

I use the above code for running an animation from the frams on a single Sprite Sheet and EVERYTHING WORK FINE.

My question is, how do you run animation from Three Different Sprite Sheets one after another?

I tried typing everything three times, and then add the end did:

animationOne = play()

animationOne = remove()

animationTwo = play()

animationTwo = remove()

animationThree = play()

animationThree = remove()

But it didn’t work. Just creating the 'local animationOne = display.newSprite() ’ already displays all at the same time. 

Thanks!

https://docs.coronalabs.com/api/library/display/newSprite.html#multiple-image-sheets

Hi Alex@Panc - Thanks for your post. Helpful and figured it out. 

https://docs.coronalabs.com/api/library/display/newSprite.html#multiple-image-sheets

Hi Alex@Panc - Thanks for your post. Helpful and figured it out.