Is there a way to target the output of a Corona build for the iPhone Simulator instead of an iPhone device? I noticed there are a number of features that don’t work in the Corona simulator and I would hate to keep loading the “compiled” code on an actual device to test and debug the code in the early stages of development. (I’m still using the trial version and can’t test this myself.)
Also, what information is available in the Xcode console (besides crash data) when running a Corona build on an actual device? Is that any NSLog-type information available in the Xcode console for debugging?
It seems the current Corona SDK is geared for game/graphic developers and not so much the form-based utilities developer like myself. I would like to see more of the iPhone UI objects supported but it seems that these objects would not be functional in the Corona simulator even if they were available.
I realize that the Corona SDK is trying to target the Android market as well as the iPhone/iPad market which makes it hard to develop and test code that uses any native features (both UI and hardware) of a specific device. Ideally, Corona could develop a library of UI elements similar to those available to Xcode devleopers (i.e. UIKit) that would allow for non-graphics development and testing using the Corona simulator.
Thanks,
Tom
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