I’m writing a device-landscape only app that I am using zoomStretch to fit on multiple devices.
Here’s my device working config.lua:
application = {
content = { width = 480, height = 320, scale = “zoomStretch” }
}
The problem is, in the simulator it thinks the width is 320 and height is 480 so it displays wide and squished. If I swap the width and height values, it works fine in the simulator, but makes the device size wrong.
Fix please? Not super important I guess…but annoying as hell when I forget to swap them before building for device. [import]uid: 5022 topic_id: 1572 reply_id: 301572[/import]