I’m getting this error when I try to use gotoScene
Runtime error
bad argument #-2 to 'insert' (Proxy expected, got nil)
stack traceback:
[C]: ?
[C]: in function 'insert'
?: in function '?'
?: in function 'gotoScene'
...ocuments\corona projects\stuck\_scenes\guess\_word.lua:230: in function
'\_listener'
I have a few scenes before this one, that transition fine. Does anyone know what would cause this error? I don’t want to post my code because it is quite bulky [import]uid: 208811 topic_id: 36969 reply_id: 336969[/import]
I would suspect that in the scene you are going to you have an error. And if I were a betting man, you’re trying to insert an image into your display group in that scene that doesn’t exist. Possibly a bad file name on a display.newImageRect() somewhere above it.
[import]uid: 199310 topic_id: 36969 reply_id: 145233[/import]
I would suspect that in the scene you are going to you have an error. And if I were a betting man, you’re trying to insert an image into your display group in that scene that doesn’t exist. Possibly a bad file name on a display.newImageRect() somewhere above it.
[import]uid: 199310 topic_id: 36969 reply_id: 145233[/import]
I would suspect that in the scene you are going to you have an error. And if I were a betting man, you’re trying to insert an image into your display group in that scene that doesn’t exist. Possibly a bad file name on a display.newImageRect() somewhere above it.
[import]uid: 199310 topic_id: 36969 reply_id: 145233[/import]
This is very strange! As far as I can remember I did no further work on my code after I posted this question yesterday. I am running the code now and I am no longer getting the error. How can this be? [import]uid: 208811 topic_id: 36969 reply_id: 145276[/import]
I came across this error again today in another scene. I discovered that, in the scene I was leaving I was either calling storyboard.purge/remove(“scene”) in the exitScene(). After I removed this it worked fine. I also have a question about memory management, Do I have to manually remove and nil out every table I use? [import]uid: 208811 topic_id: 36969 reply_id: 145285[/import]
I would suspect that in the scene you are going to you have an error. And if I were a betting man, you’re trying to insert an image into your display group in that scene that doesn’t exist. Possibly a bad file name on a display.newImageRect() somewhere above it.
[import]uid: 199310 topic_id: 36969 reply_id: 145233[/import]
This is very strange! As far as I can remember I did no further work on my code after I posted this question yesterday. I am running the code now and I am no longer getting the error. How can this be? [import]uid: 208811 topic_id: 36969 reply_id: 145276[/import]
I came across this error again today in another scene. I discovered that, in the scene I was leaving I was either calling storyboard.purge/remove(“scene”) in the exitScene(). After I removed this it worked fine. I also have a question about memory management, Do I have to manually remove and nil out every table I use? [import]uid: 208811 topic_id: 36969 reply_id: 145285[/import]
I found that it happens if a display object is deleted and recreated again. It is better to hide such an object and show again, it gives no errors.
16:52:34.724 ERROR: Runtime error
16:52:34.724 D:\a\corona\corona\subrepos\widget\widgetLibrary\widget_scrollview.lua:474: bad argument #-2 to '_cachedRemoveSelf' (Proxy expected, got nil)
16:52:34.724 stack traceback:
16:52:34.724 [C]: in function '_cachedRemoveSelf'
16:52:34.724 D:\a\corona\corona\subrepos\widget\widgetLibrary\widget_scrollview.lua:474: in function 'method'
16:52:34.724 D:\a\corona\corona\platform\resources\init.lua:540: in function 'remove'
16:52:34.724 D:\VS_Projects\Corona_projects\p1\p1\scenes\settings.lua:467: in function 'listener'
16:52:34.724 D:\a\corona\corona\subrepos\timer\timer.lua:331: in function 'method'
16:52:34.724 D:\a\corona\corona\platform\resources\init.lua:220: in function <D:\a\corona\corona\platform\resources\init.lua:189>